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With it's weight balanced at the end, the axe can cleave through wood and limbs if aimed precisely at its target. "For both the fearsome warrior and the indignant peasant. FPCAO1 and FPCAO2 are not meant to be run together. Or simply overwrite the old files with these new ones.
#Combat arms classic update problem reddit install#
Please uninstall the old one and install this one instead.
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Plus without prestige classes in the mix for this edition I just don't want to mess with it.Thanks to the Dynamic Animation Replacer, we can have custom animations for every single different weapon type in the game recognized by the vanilla system.

Everyone I know including myself abused them under third edition D&D. Both of the long-term Dungeon Masters in our local group don't like the fifth edition rules as written in the PH for multi-classing. I am sorta hoping that most of then go single class but I want to have the option prepared if they are interested. So what I am suggesting is easier than what they have dealt with.
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We are playing Castles & Crusades right now and believe it or not I have four people with multi-classes and under C&C rules they have to pay the full experience chart for both classes and a penalty (usually a few thousand points) on top of it (using quasi-AD&D edition charts where gaining XP hurts) before advancing simultaneously. My campaign is going to start sometime in December. I am still thinking about it and planning. Since they would only be getting Ability Score Improvement/Feats from one chart and I will be using the special stacking rules about class features like Extra Attack from the multi-class chapter in the PH I thought I might not impose a full 50% for two-classes. And thinking of using 20% for ½-Classed variant. I am thinking of a flat penalty of 40% for the more traditional two classed multi-class, and 60% for the rare triple classed multi-class. The cumulative penalty of just allowing them to spend points like that would probably be higher than what I am thinking as well. These characters under my house system would be either level 1 or level 2 or level X in both/all classes and have only one type of hit dice. That would actually be a bit more complicated than what I am suggesting for normal multi-classing plus you would be dealing with fractional hit dice. So while I would be adding some limits to multiclassing I would also be offering some other classic-based options that are new and enhance multi-classing. So you wouldn't get Ability Score Improvement or Saving Throw Proficiencies from the secondary class. The multi-class penalty would be less but you get class features from the secondary class at half-level and most other things are based solely on the primary class. This is basically a two-classed character where one class is considered primary and the other secondary. I am also considering porting the concept of Class and ½ characters from C&C.


I have special limiting rules drafted up for Ability Score Improvement, Saving Throw Proficiencies, and modified multi-class hit dice rules (based largely on C&C basically you look at the two or three hit dice and seek out the middle ground (a fighter/wizard would get a d8 for hit dice per level for example). I have a system written up to allow a more traditional AD&D multi-classing where a player can choose to start a character with two or three classes and progress in all classes simultaneously by paying an experience penalty. I will allow multi-classing that works more or less as in the Player's Handbook (I think I will have a few more limits on it) but I am tentatively calling it Dual-Classing. Multi-classing is definitely something I am having house rules on for my first campaign.
